We are also incorporating the feedback from the open beta survey, so we hope everyone will look forward to the game’s launch.” Our game was originally announced for Spring 2022, but due to the results from the open beta, the game’s release was postponed. Now, our team here at Supertrick Games is working hard to make this game the best it can be. “On May 28 and June 5, we also had an open beta test called Limited-Time Open Beta: Destroy the Server! Players from all over the world participated, and the test ended with great success thanks to all of you. “Since our announcement on PlayStation’s State of Play last year, we received lots of great comments from our community,” said Ishikawa. Per PlayStation Blog, Supertrick Games Producer Shuji Ishikawa has announced that Deathverse will be releasing in Fall 2022. As such, publisher GungHo Online Entertainment and Supertrick Games have announced a delay to the upcoming free-to-play multiplayer survival action game. * Dissection Lab /KlonlFCZhnīy now, it’s pretty obvious that Supertrick Games’ Deathverse: Let It Die won’t be making its announced Spring release. Two environments for Amnesia: TDD that never made it into the game: If, for whatever reason, you haven’t experienced Amnesia, you can grab it on Steam, PlayStation 4, Xbox One or Nintendo Switch. There are other things that Frictional dropped on Twitter, including the idea of using potions to restore sanity, inventory potion mixing, bags of coins, bombs to remove walls, and even trampolines.įrictional also cut some environments, including a greenhouse (which would’ve made sense if they stuck with the plant-human monsters) and a dissection lab. Ammo scarcity would have been one thing, but the fear wouldn’t be the same if you had something as a last resort to use against the monsters. But it turns out that a flintlock pistol was among the list of planned features. Admittedly, the use of weapons would have drastically changed Amnesia for the worse, since fear is a big factor in the game. Historical figures that were considered for Amnesia: TDD:s story: Germain were also considered, and even Jesus himself? That would have been “interesting”, to say the least.
Alchemists like Nicolas Flamel, Geber and the Count of St. Agrippa wasn’t the only historical figure Frictional planned to adapt into the game, as there were a few historical figures it considered putting in the story.
– Flower-man #Amnesia10Years /LAEX1mERq4ĭuring the game, the protagonist meets up with Heinrich Cornelius Agrippa, who is based on the real 15th century occultist. Initially, monsters in Amnesia: TDD were meant to be disgusting plant-human hybrids. Not quite as attractive as the fungus-human hybrids of The Last of Us. Rather, the original monster designs consisted of plant-human hybrids with names like Puking Baby-Plant and Flower-man. What’s more interesting at the moment is what the game could have been, as the developer has shared “lesser known facts” about the game on Twitter, from its monsters to the decision to exclude weapons from the game itself.įor starters, the monster known as The Grunt, with its sagging skin and melted face, wasn’t the original idea for the game. We could debate the merits of Frictional Games’ Amnesia: The Dark Descent a decade after its launch.